The Guild Paradox - world of warcraft gold

上一篇 / 下一篇  2010-08-02 15:50:54 / 天气: 晴朗 / 心情: 高兴

Anti-social, loner, hermit and recluse are all words that are stereotypically placed on gamers. I myself have been on the receiving end of a few of these jibes. I usually just smile and shake my head, unconcerned, because quite franklyworld of warcraft gold the people who say these things have no idea just how social the world of the gamer truly has become.

Back in the day, before the eventual explosion of the internet, in the same time that people had to walk uphill both ways to school I imagine, console games reigned supreme. Many of these games were single player, and if multiplayer was available you actually had to bring a friend or two to your house to be able to play together. Gamers were indeed somewhat reclusive and bound to stay indoors away from the general populace.  This seems to be where the stereotypes listed above took root.

As the internet took the world by storm  and a new era of multiplayer games took the stage, players found themselves able to interact with other players like never before. These games allowed gamers to play with players from all over the globe without ever leaving the comfort of their own homes and in typical human style. players banded together for mutual benefit, giving rise to the guilds we know so well today.

Most World of Warcraft players are part of a guild. Some choose to go it alone, braving the wilds of Azeroth with no companions by their side. But the grand majority of WoW players find themselves in guilds, or at the very least wishing they were in one. There are guilds of all types out there, small, large, casual, and hardcore. No matter what type of player you are, more than likely you can find a guild to suit your fancy.

Being part of a guild is perhaps even pushed to some extent by Blizzard. Players who are part of a guild not only enjoy the socialization, but also many other practical benefits such as opportunities for groups, access to trade skill masters, guild funds, and completing difficult challenges. The Guild Advancement system will further increase the benefits offered to guilds once it is released with Cataclysm.

With being a part of a guild being almost the norm, and an appealing one at that, it seems it should be a small matter to set out and create your own. This could not be further from reality.  It’s true that if you have at least a small corebuy wow gold following of friends, starting a guild can seem easy, but choosing to strike out on your own is an entirely different matter indeed.

I know the difficulties of forging a new guild from seemingly nothing from personal experience. Deciding to create a guild specifically for my banking endeavors I quickly headed to the closest guild master and happily purchased a guild charter. All had gone well so far, I even had the perfect guild name in mind, but little did I know my trails were just starting.

Before a guild can be created 9 players with different accounts must sign the guild charter. Nine didn’t seem like such a big number so it was with high hopes I began asking in general chat for signatures. Twenty minutes later I was more than a little discouraged to find that I had not managed to obtain a single signature. In desperation I then began to offer 2 gold per signature. I got more responses, and ended up with 5 signatures pretty quickly, only to have at least three leave before I got the rest of the signatures needed. Crap.

This scenario played out numerous times over the course of the next few days. Finally after coercing my friends to create alts to get the charter filled I created my guild but was definitely left with a bad taste in my mouth. I actually had it easy, as I can only imagine what difficulties I would have faced if I had wanted to recruit real members for the guild. I mean who wants to join a brand new guild with a member total of one? Not a very effective recruiting message.

Players are drawn to established guilds. Just as people crave socialization we also crave a feeling of stability. Even a guild with a few core members will fare better than a guild started by only one. I don’t blame people for feeling this way, I doubt I would join a guild that didn‘t at least have a little history. And while  I have been part of the creation process of a few guilds, I’ve always had a few friends along for the ride, but even then recruiting players and making the guild successful was a rocky road full of twists and turns.

Eventually with much work a few members may be recruited, and with time the guild could even turn out to be successful, but I fear most new guildsgucci shoes without a core player base are doomed to failure. Here lies the conflict that I see players want or sometimes even need to be in guilds to accomplish their goals, yet creating a guild of your own is one of the most difficult feats in the game. Move over Lich King, creating a guild is taking your place.

There seems to be nothing that can be done to make the process of creating your own guild easier. The number of signatures needed on the charter could be lowered, but in the end the success of the guild depends on the guild’s ability to draw in other players, an unpredictable science at best. Sadly enough “LFM new guild with two members” has little appeal, leaving the odds stacked against guild entrepreneurs.


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