Auriaya on her way into the fight
Horrifying Screech &ndash,buy wow gold; When used, this ability sends everyone near Auriaya fleeing in terror for 5 seconds.
Sentinel Blast – This is an AoE spellugg boots that inflicts approximately 5500 shadow damage (3500 in 10 player raids) to everyone nearby and places a debuff on the victims that increases the shadow damage taken by 100% for 5 seconds. Once she starts casting, it hits roughly 4 times in 5 seconds. It is interruptible.
Sonic Screech – This attack does a significant amount of physical damage to everything in Auriaya&rsquo,cheap wow gold;s frontal arc. However, that damage is split between everyone in the front arc. This means that the more players in front of her the less everyone takes. It does roughly 200,000 damage in 25 player raids and 80,000 damage in 10 player raids.
Summon Swarming Guardians – Auriaya can summon swarms of small panthers. They have relatively low health and will go down quickly due to any AoE used.
Additional Creatures in the Fight
Sanctum Sentry - These are the cats that patrol the ring with Auriaya. In 25 player raids, 4 will be with her. In 10 player raids, there will be 2. They have a fairly significant amount of health at just over 500,000 in 25 player raids and 300,000 in 10 player raids. They also have several significant abilities that need to be dealt with.
Savage Pounce – This attack hits for roughly 8,000 damage and deals and additional 8,000 damage over the next 5 seconds.
Rip Flesh – This is a stacking damage over time (DOT) attack that inflicts roughly 4,000 damage every 2 seconds for 20 seconds per stacknba 2k10 on the player. This appears to only be used in the 25 player version of the raid.
Strength of the Pack – The sentries are pack based creatures and as such gain a stacking damage buff for every other member within 20 yards. Every other Sentry within that distance grants to the other a 50% damage boost.
Feral Defender – The feral defender is Auriaya’s personal body guard and comes in the form. of a cat with 9 lives. He will be summoned into the fight roughly 60 seconds after combat starts. The Defender has roughly 600,000 health in 25 player raids and 200,000 in 10 player raids and has several very effective abilities that need to be watched for.
Feral Essence – The feral defender starts with 9 stacks of this buff,wow gold, and loses one any time it dies and is forced to resurrects itself. Each stack grants it a 50% damage bonus.
Feral Pounce – The defender can randomly pounce from player to player dealing damage and stunning them for 4 seconds. The pounce itself does roughly 600 shadow damage (400 in 10 player raids) multiplied by the feral essence bonuses.
Feral Rush – The defenderwow gold can charge players doing roughly 1,500 damage (1,000 in 10 player raids) and interrupting any spells they are casting.
Void Zone – If killed the feral defender falls to the ground and spawns a void zone. This area deals roughly 9,000 shadow damage (6,000 in 10 player) per second to anyone who stands in it.
Strategy
A lot of this fight is based around the pull. In fact, many groups have a lot harder time learning and implementing the pull than dealing with the rest of the fight. This is due to the pounce that the sentries do right at the beginning of the fight. If their main agro target is not in melee damage they will pounce and stun them causing issues.
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