Warrior Rage Normalization - wow gold

上一篇 / 下一篇  2010-04-19 14:39:22 / 天气: 晴朗 / 心情: 高兴

We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic forcheap wow gold ,coffee mugs;both warriors and druids. Some of these problems include:

Warriors/druids in the lowest levels of gear can be Rage-starved.

Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.

Warrior/druid tanks lose Rage income as they improve their gear and take less damage.

The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.

Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.

In general,folding bikes, warriors and druids don’t have enough control over their Rage.

To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.

The concept of normalized Rage may leave a negative impression on some veteran players, as we tried it once before in The Burning Crusade and it wasn't successful, resulting in them feeling weakened. However, we think that the concept is still sound -- it was just that the previous implementation didn't balancecheap wow gold ,led lights;the values correctly, leading to players being Rage-starved. That is not the goal. As part of the change, we want to give warriors and druids a lot of ways to control their rage, so even in the worst-case scenarios they won’t feel like they lack the resource to do their job.

We understand this change may be scary for many players, but keep in mind that the constants in the formulas for gaining Rage will give us the ability to make quick adjustments if we feel Rage generation is too low. Our goal is for each character's Rage to not be always high or always low, but rather a resource that needs to be managed properly by the player.
Ever since the days of Vanilla WoW Rage has been one of the most original, and least balanced class dynamics. Rage generation has always been highly dependent on the weapon being used. Slow, heavy hitting weapons and preferably a fair bit of critical strike rating can make the rage bar an essentially unlimited resource.

This has led to the rollercoaster that is Warrior balance; Warriors are typically weak at the beginning of an expansion and are starved for rage. As the higher end gear is released, rage becomes abundant and Warrior damage explodes. This is not fun for anyone.

I think that doing rage normalization right out of the gate in Cataclysm is the right move. This will let Blizzard release Warriors in a state that is balanced fully around the normalized rage generation rather than trying to slap it in after the fact without it going through the rigorous testing process that the Cataclysm Beta will provide.

I doubt the Warriorwow gold community are going to be huge fans of this change, but it'll be a nice quality of life improvement for the casual, lesser geared Warriors who wonder what everyone is talking about when they hear that their class is overpowered.


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