The science behind the transformation cast-
The base cast time of Transformation is 4 seconds. Moorabi has an ability called Mojo Frenzy which connects his spell haste directly to his health percentage. Example: ,cheap wow gold; If Moorabi has 100% health, his haste rating is 0% whichworld of warcraft gold makes transformation a 4 second cast. At 75% health his haste rating is 25%, making Transformation a 3 second cast. At 50% its 2 seconds, 25% its 1 second, and at 1% health Transformation is a .04 second cast (which in reality with lag is basically impossible to interrupt). That is the difficult part of the fight. When Moorabi’s health is above 50% his time between casts is 10 seconds, below 50% it’s 5 seconds. I know most of you are thinking, “Well, what if he is between casts when he hits 50%?” The answer is that he will continue his 10 second interval until his next cast then begin his 5 second interval.
Interruption abilities-
Moorabi is immune to silences, stuns, and cast slowing abilities. Here is a list of abilities that are top interrupt choices.
Hammer of Justice (60 second cooldown, 40 second with 2/2 Improved Hammer of Justice)- A melee range interrupt that locks out spells for 3 seconds.
Spell Lock (Felhunter) (24 second cooldown)- Very difficult to time properly but is still a decent interrupt that lasts 6 seconds.
Counterspell (24 second cooldown)- Is an 8 second interrupt. This is by far the best interrupt ability any class has.
Kick (10 second cooldown)- Is a simple interrupt that lasts 5 seconds. Improved kick won’t help here because he is immune to silence.
Fan of Knives (no cooldown)- Requires 2/2 points in Throwing Specialization to get a 100% chance to interrupt. Bad thing here isugg that it takes 50 energy. Good thing is that you can pop adrenaline rush and spam it under 10% health.
Shield Bash (12 second cooldown)- If your tank is a warrior this is a great interrupt. It interrupts the target for 6 seconds, which gives an extra 1 second to DPS when Moorabi is below 50% health.
Pummel- There are 2 different Pummels. One is an ability that Fury Warriors have that interrupts the target for 4 seconds with a 10 second cooldown. The other is an ability that gorillas have that locks out for 2 seconds with a 30 second cooldown. If your hunter can properly time his pet’s Pummel this could be a viable option (works just like Spell Lock).
Earth/Wind Shock (6 second cooldown, 5 seconds with 5/5 Reverberation)- Are ranged instant cast interrupts. With 5/5 Reverberation this could be the only interrupt your group needs (I will explain further on this later in the guide).
Mind Freeze (10 second cooldown)- Just like Pummel and Kick. Just a simple Interrupt with a lock out that laststiffany less than 5 seconds.
Maim (10 second cooldown)- Is an ability that Cat form. Feral Druid possess. Maim is a stun with a 3 second spell interrupt added on, even though the stun is completely pointless the interrupt is still instant cast.
Related Articles: